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Expressionless animation make it hard to identify with Faith

November 21, 2008
The story of Mirror's Edge is just about okay. Overthrowing the government, finding the killer, rescuing a loved one framed for murder; it's all been done to death in games, film and TV. Mirror's Edge throws the same at you without much of a twist. And while key plot elements are meant to be shocking and surprising, you will have seen them coming long before they actually do.

Not helping matters are the 2D cutscenes. Considering the fact that you don't see Faith at all throughout the game, the cutscenes should ideally have been the medium through which the player learns about Faith; her nature, her mannerisms, etc. Instead, what you get is expressionless animations and drab voice acting, making it hard to really identify with Faith or the predicament she is in. The game ends in a sort of anti-climax with the battle won, but the war far from over, setting up part two of the planned three-part series.

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