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Elevator rides tend to interrupt the fun

November 21, 2008
Aome sections of certain levels, particularly on the rooftops, did seem to be lifted directly from previous levels. But on the whole, the levels are quite well designed and include various environments like rooftops, storm drains, subways, malls, office interiors, etc, with each having a distinctive feel to them. Then, of course, there are the elevators. If there's one thing I would like to see disappear from the inevitable sequel, it would have to be the elevator sections.

At least twice in each chapter (there are nine chapters) you will find a chase rudely interrupted by an elevator ride just when you were starting to have some fun. These rides last about half a minute and unless they serve a technical purpose like mid-level loading, the game is better off without them.

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