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Finding players on the PC versions wasn't easy

December 9, 2008
Then of course, there are the cops. You have various events that involve the police, including Evade, where the aim is to lose the cops; Cop Takeout, where you are required to incapacitate a fixed number of cop cars; and Cost to the State, where your job is to cause damage to public property. The key to emerging unscathed in cop events is the pursuit breakers, which are objects in the environment that can be used to block the path of your pursuers. Cops, too, will do all they can to stop you, including roadblocks and spike strips. Depending on your heat level, police choppers and surprisingly fast fed SUVs will also be occasionally deployed to take you down.

On the online side, you have the usual Circuit and Sprint races, and Cops and Robbers, a team-based mode, similar to capture the flag. Lag isn't much of an issue, although finding players on the PC versions wasn't easy even this soon after the game's release. There is no offline multiplayer option. On one hand, it's for the best due to the game's horrible frame rates, but on the other hand, Highway Battle could be fun on split-screen.

These events give you lots to do in Undercover, and there is enough variety here to make sure the game doesn't get stale fast. The game also has a nice array of cars, and the ability to upgrade them as you earn more money. The Autosculpt feature returns along with an exhaustive list of visual upgrade options; everything from body kits, tyres, spoilers, exhausts, etc.

Also see: Review: FIFA 09 rocks!
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