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There are some fairly fun, challenging race environments

December 9, 2008
Undercover is supposed to be an open-world racing game, but it really isn't. Missions can only be accessed by the GPS map and prompts at the bottom of the screen. Very often, your mission is to go to a specific part of the city and take out a thug. But rather than making you drive there, you are asked to press down on D-pad to start the mission right there. The GPS map, rather than serving as a waypoint system, is more like an event selection screen. So it really makes you wonder why Black Box went with the open-world setting at all.

Then there's the lifeless city that Undercover is set it. The architecture looks uninspired and, as a whole, the environment seems soulless. To add to that there is excessive bloom and a bizarre lighting system whereby everything looks yellow. There are no day and night transitions; simply, what the devs think, looks like dusk. And although on loading screens it will tell you the time of day, whether its 7 am or 7 pm, it will all look the same. Poor architecture and lighting aside, the city can throw up some fairly fun and challenging race environments, from the tight, bending streets of the city centre, to the narrow, grid-like suburban roads, to the vast, open highways.

To make the best use of the various city environments, there are a variety of events on offer in Undercover. Circuit and Sprint races pit you against seven other opponents, whereas Checkpoint events are you against the clock as you aim to pass a series of checkpoints before you run out of time. There are also one-on-one events such as Outrun, where your aim is stay in front of the opponent for a fixed amount of time, and Highway Battle, set on a busy stretch of highway, where you are tasked with putting a fixed amount of distance between you and your opponent.

Also see: Review: Pure is all about having fun
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