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The controls are found a little lacking

December 26, 2008
On the control side, you have kicks and punches with the ability to inflict a more powerful variant of each by holding a shoulder button. You also have your grapple moves, and this is where the controls are found a little lacking. There is no way of knowing which moves can be performed via grapple maneouvers. Once the grapple is initiated by pressing Y on the Xbox 360 controller, you are required to press it again to perform one of four maneouvers, depending on which direction you push your left stick.

There is no way for you to select your four grapple attacks, and the only way you can know which direction corresponds to which attack is trial and error.

You also have the standard wrestling moves such as the Irish whip, which may take a bit of getting used to for wrestling game regulars owing to TNA Impact hexagonal ring design. You can also perform high-risk attacks off the top of the turnbuckle and they work reasonably well as long as you pick the right time to use them. There are no match rules so you are free to use weapons in every match you play.

Unfortunately, the only weapon in the game is a steel chair, which is only good for four strikes; no tables, no ladders, no sledgehammers and no two-by-fours wrapped in barbwire. You can't even remove the padding off the turnbuckle. And no matter how much damage you inflict on your opponent from numerous chair shots to the head, they just won't bleed; that bummed me out a bit.

Also see: Review: MotorStorm Pacific Rift is not for everyone
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